AI Insights · Timothy · July 2022
Top 5 Science Games on Unified Platform in Poland for Q2 2022
Discover the performance trends of the top 5 science games in Poland during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 science games on a unified platform in Poland showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each of these games fared.
Plague Inc. from Ndemic Creations experienced a gradual decline in weekly revenue, starting at around $518 and ending at approximately $377. Weekly downloads fluctuated, peaking at 2.8K in mid-June before dropping to about 1.9K by the end of the quarter. Active user numbers saw an overall increase, growing from 5.9K to 6.5K during the same period.
Cell to Singularity: Evolution by Computer Lunch saw its weekly revenue vary, with a high of $329 in late April and a low of $180 at the end of May. Weekly downloads also showed fluctuations, with a peak of 2.4K in mid-April and a dip to 1K in late June. The game's active user base slightly declined from 13.9K to 12.1K over the quarter.
Reactor Idle Tycoon by Robert Grzybek had a volatile revenue trend, peaking at $130 in mid-April and dropping to $13 in late June. Weekly downloads saw a significant drop from 4K in early April to just 510 by the end of the quarter. However, active users remained relatively stable, fluctuating around 30K.
Jetpack Joyride from Halfbrick Studios had a modest revenue performance, ranging between $21 and $119 throughout the quarter. Weekly downloads declined from 2K in late March to 588 by the end of June. The game’s active users also saw a decrease, from 11.3K to 6.3K over the same period.
Cell Expansion Wars by MOBIRIX showed a steady weekly revenue, peaking at $47 in mid-April and maintaining around $31 towards the end of June. Weekly downloads remained relatively stable, hovering around 270, with a slight dip to 163 in mid-June. Active users showed a minor decline from 1.2K to 881 over the quarter.
These insights, gathered from Sensor Tower, highlight the dynamic nature of the mobile gaming market in Poland. For more detailed data and further analysis, visit Sensor Tower.